The Let's Play Archive

Command & Conquer: Red Alert 2

by Jobbo_Fett

Part 7: Allied 06 - Operation: Liberty

Allied 06: Operation: Liberty

https://www.youtube.com/watch?v=HABCM2yJQo0
Operation: Liberty




The European Allies have joined the cause, bolstering our ability to defend the USA, but also take the fight to the Soviets once things have stabilized. The western South American nations have fallen to the Soviets, or perhaps simply switched sides. On top of that, they are threatening to enter Canada via Washington State, threatening to control almost the entire Pacific coast line!






Fighting in the heart of the capital!



Location: Washington D.C., USA
Objective: Retake the city!

Briefing: The Europeans have joined with us and the time has come to counterattack. We will retake Washington DC and then we will retake the rest of our nation from the Soviet scum.

Author's note: A return to an old map, with some slight expansion to its western side. Its an interesting take but it does feel a little empty at times... Oh and special buildings that grant cash for being repaired are back.






Name: Ben Carville
Aliases: General Thorn
Affiliation: Allies
Occupation: Leading General of the US Forces.
Voiced/Played by: Barry Corbin

Top military official for the United States of America's armed forces. Reports directly to the president. Enjoys antagonizing Tanya. Was temporarily subverted by the Soviet Union due to mind control weapons. Impressed by the Commander's ability to befriend Tanya.



Name: Dr. Einstein
Aliases: None
Affiliation: Allies
Occupation: Scientist and Inventor
Voiced/Played by: Larry Gelman

Einstein is still alive, and has added the Prism Tower technology to his long list of inventions alongside the Chronosphere of the past.







Nighthawk Transport
RANGE: Short-Medium
ARMOR: Light
WEAPON: Black Hawk Cannon
COST: 1000

This massive transport helicopter is used to move infantry units across the map quickly and efficiently, without regard to terrain. The Night Hawk Transport is also completely invisible to enemy radar, making it even more effective at shuttling units back and forth. It is vulnerable to anti-aircraft fire, however.

Author's Note: A useful secondary transport for the allied forces, allowing them to get on top of cliffs or other impassable terrain. The only downside being that the Nighthawk can't transport vehicles.



Prism Tower
ARMOR: Steel
COST: 1500
POWER USAGE: 75
PURPOSE: Defensive Structure

The Prism Tower is a powerful base defence for the Allies. Prism Towers fire a concentrated beam of light at any approaching enemy ground units. If Prism Towers are placed close enough together, they can fire one large, powerful beam by targeting each other and combining light beams on the target.

-The max number of Prism Towers that can augment an attack is 8.
-The increase in damage is 150% per tower.

Author's Note: Your main defensive structure to be used against tougher units. It packs a stronger punch when built near other Prism Towers.



Patriot Missiles
ARMOR: Steel
COST: 1000
POWER USAGE: 50
PURPOSE: Defensive Structure

The Patriot Missile System is an anti-aircraft device design to keep Allied bases protected from Soviet aircraft. Effective against all enemy flying units, the Patriot can also target and destroy incoming enemy missiles.

Author's Note: The Allied anti-air defensive structure.



Service Depot
ARMOR: Wood
COST: 800
POWER USAGE: 25
PURPOSE: Repairs Damage

During the course of a battle, your units will become damaged. Moving a damaged vehicle into a Service Depot begins the repair process. Repairing damaged vehicles costs credits, with the cost depending on the severity of the damage to the unit.

Author's Note: According to the rules.ini file, you can sell units sitting on a Service Depot, much like prior games. The repair cost is only 15% of the total unit cost. (Unless I've misunderstood the .ini file)



Battle Lab (Allied)
ARMOR: Wood
COST: 2000
POWER USAGE: 100
PURPOSE: Unlocks High Tier units/structures

Many of the more advanced Allied units and defenses depend upon additional technology found only at the Battle Lab. To create the Allied special weapons, you must have a Battle Lab at your base. While expensive to build and requiring a lot of power to run, the units and structures available with the Battle Lab make it a necessary addition to any Allied base.

Author's Note: Not much to say about this other than it acts as the standard tech structure seen in previous games that unlocks the higher tier units and structures for the player.


Aftermath:

Faster than Par Time: "The precision with which you destroyed the Soviet forces and liberated Washington DC is one for the record books."

Slower than Par Time: "Washington DC has been saved, but at a terrible price in men and materials."